![]() ![]() We finished The Binding of Isaac after about three months of part-time development. Here's a direct quote from Edmund and Florian's post-mortem on Gamasutra. What makes BoI so great, and more importantly, great in such a widely known and popularized way? And what led to Rebirth sales being so high? It's not your average FPS, that's for sure - but the game is magic, and I can't seem to truly divine why. Was it good marketing? Was it youtubers or lets-players that spurred community awareness about the game? Was it its pricing? So what made it so popular that its remake literally is outselling Dead Rising 3 in Steam right now? What made it so successful? I know many stellar games, such as Psychonauts, simply did not have the financial returns that this did. *Even unliked by the creator, due to being in Flash and having serious limitations *Not an EA AAA Title, or other major developer - some history of development, but not enormously strong history *Odd Genre - dungeon-roguelike-maze exploration, and quite difficult, too. It's a great game, and I love it, but it has a lot going against it, actually.
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